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DICE: Battlefield Heroes 'already out', closed beta to expand


Battlefield Heroes is a fairly unconventional game, especially when measured against other installments in the Battlefield franchise. It's an odd chimeric blend of some of our favorite shooters, with the cartoony style and sense of humor of Team Fortress 2, the character advancement of Call of Duty 4, and the free-ness of America's Army. As such, one couldn't expect the game to be released in a conventional fashion. Were the title gracing store shelves, we'd half expect the discs to come not inside a box, but rather, baked inside of a cake.

Unfortunately for pastry fans, the title will only be available via digital distribution upon its release -- though the term "release" seems to have come under scrutiny from Ben Cousins, executive producer for DICE, Battlefield Heroes' developer. According to him, the title, which is currently in closed beta, is already technically "released", and won't have the "big splash release" one expects from an Electronic Arts title.

Cousins explained that DICE simply plans to increase the size of the closed beta "to the point where every hardcore gamer in the world will probably be able to get a key if they want to," leading up to a time when the game will eventually "sneak out." We've never known a title to be well-served by a surreptitious launch, but we imagine the rules could be different when your game costs bupkis.

Myst + iPhone = iMyst, cue iGag over iNaming iScheme


Oh Myst, whatever happened to you? We loved you when you were original, and we loved you even more when Riven came out. Then we were rudely slapped in the face when the game left Cyan and Ubisoft released Myst III: Exile and later Myst IV: Ages of Revelation. We tried to be chipper when you went back to Cyan and Myst V: End of Ages came out, but honestly too much water had passed under the bridge. Maybe because of the Uru: Ages Beyond Myst / Myst Online: Uru Live debacle.

But... what's this? You're coming to the iPhone? And you're being developed by Cyan? Well, glory be. However, you promised as a PSP version, and we're still waiting on that. It came out in Europe in 2006, so what gives? We know your DS version came out recently, but it is not being universally loved.

We know you might be too busy and Hollywood now, with your movie deal and iPhone announcement. But, we're still smarting from our past experiences. We'll give you another chance, but you'll need to hurry along while we're still smitten with the iPhone. And please, don't call it iMyst. Myst will do just fine. You wouldn't want us to get Pyst all over again.

[Update: We just heard from one of the gents working on the game (Yeah, that's the kind of pull we have) and they tell us "I'm pretty darn sure we're only calling it iMyst internally as a goofy moniker. I really doubt you've got anything to worry about with regards to rebranding of the game. Who knows, maybe if it does well, other Cyan games will follow." Good news all around!]

SingStar Volume 2 heading to North America in October


Recently released in Europe and Australia, SingStar Vol. 2 will take the stage in North America sometime in October, no doubt letting armchair harmonizers looking for the next in Sony's karaoke series breathe a sigh of relief -- preferably not directly into the mic.

This latest expansion will add 30 new sing-along tracks, as well as support for Trophies, presumably used to club off-tune rockers over the head for butchering radio favorites. However, given the advent of the SingStore, the need for regular discs seems trivial, especially once our arms tire from all that disc swapping. Plus, we'd rather cherry pick songs we know we'll like rather than buy in bulk and hope for the best. That's just how we roll.

[Via PS3 Fanboy]

GC 2008: Buzz!, Destruction Derby going mobile in Europe


Hands on your buzzers. What two companies partnered during this year's Leipzig Games Convention to bring "key" PlayStation franchises to mobile carriers in the European market? Quickly now. 3 ... 2 ...1... buzzcrak! The correct answer, had you answered on time, would have been Sony and UK mobile games publisher Player X, though we can forgive your tardiness given that the duo's idea of a pivotal franchise is likely to differ from what you have in mind.

No, rather than whipping Kratos' Blades of Chaos with the number 4 key on your handset, or tapping a put into the cup with the 9 in a miniaturized version of Hot Shots Golf, the companies have announced plans to bring virtual quiz show Buzz! and Reflection's original PlayStation racer Destruction Derby to mobile phones this fall and in early 2009, respectively. True, neither of these inspire us to reach for our phones just yet. However, Sony adds that the deal, a first for Sony Computer Entertainment Worldwide Studios with an outsider, will continue to bring PlayStation luminaries to mobile phones in Europe for the next three years. Thanks for playing.

GC 2008: Ubisoft's Jake Power to target young boys

Gosh, now we've made him sound like a kidnapper. Jake Power -- who we imagine to be Jack Bauer for kids and hard-of-hearing adults -- is a new brand of games for the Nintendo DS. Fitting neatly into Ubisoft's "Games for Everyone" range, the titles have been created for "boys ages five to eight years" and promise to indulge the men-in-progress with three "dream jobs," namely "Policeman," "Fire-Fighter" and "Handyman."

Wait a minute ... Handyman? Seriously, Ubisoft, this is 2008. We all know every young boy dreams of being a totally awesome, professional blogger one day! Who wouldn't want to sit around in their underwear, caressing nothing but a keyboard and a small tuft of distinguishing chin hair? Who wouldn't want to churn out snarky video game commentary, even if it comes at the expense of any tangible human connections? So what if there's no money or meaningful reward in it? It's not like you're throwing your life into a bottomless pit of aggressive anti-socialism and repetitive self-deprecating humor ... Just leave us alone, okay?!

Also, the Jake (and Sam and Tim) Power Fire-Fighter and Policeman games are due in North America in November 2008, with Handyman (freakin' Handyman!) following in early 2009.

Gallery: Sam, Tim, and Jake Power!

Viva Piñata: Trouble in Paradise to allow four player co-op garden editing over Xbox Live


The obsession began as most obsessions do -- with a simple observation. Perhaps it was the perfectly arranged row of tulips, or the masterfully grown monkeynut trees. Perhaps it was the stunning flock of Chewnicorn that resided in that breathtaking place. One is never sure of how or why these feeling develop, but the end result is always the same -- your neighbor's piñata garden is too beautiful to exist, and has to be razed. It must be returned to the loam from whence it sprung, its candy-filled inhabitants scattered to the sweet-smelling wind.

Fortunately, word from Rare confirms that in addition to a slew of races and other contests, Viva Piñata: Trouble in Paradise will indeed feature a four player co-op mode over Xbox Live, in which three players can enter and "edit" the host's garden. Players will have access to all the tools afforded them in the single-player mode, meaning you can use your trusty multi-purpose shovel to wreak a path of destruction through a friend's garden, carving a scar into its well-tended landscape.

Or you could help them out, we guess. We're not really sure why anyone would want to do that, though.

Joystiq goes to i am 8-bit


Last night was the opening night shindig for the latest i am 8-bit show, and it was by far their biggest event yet. We arrived early as part of a press event to mill around and quietly take photos, but by 9PM the place was packed with people checking out the art, listening to the whomping sounds of Computer Jay, DJ R-Rated, and Leeni (check her out in the Pac-Man dress, along with her 8-bit tattoo). There was a massive line of people outside waiting to get in, and it had turned into the hottest ticket on Hollywood Blvd. Which, yes, is actually saying something.

They had turned the entire storefront of the World of Wonder (didn't they used to make Teddy Ruxpin?) into a huge display, featuring giant Piranha Plants from Super Mario Bros., and they had an old-school setup where you could play games ranging from an NES to a full-sized arcade cabinet, right there on full display to everyone passing by. It probably didn't hurt that some of the Nerdcore calendar girls took up residence here later and played Game Boys and quarter-eaters in their underwear.

Read more after the break, and be sure to take a spin through the huge gallery which shows off the more than 200 pieces in the show, and how crazy the whole scene became.

Gallery: i am 8-bit: 2008

Continue reading Joystiq goes to i am 8-bit

Gettin' Siggy with it: Joystiq goes to SIGGRAPH


We headed into the wonderific CGI fray known as SIGGRAPH this year, and ultimately decided that we need to start checking this out more often. The technical conference just entered its 35th year, with the acronym being for Special Interest Group on GRAPHics and Interactive Techniques. While it's evolved into a pretty glorified job fair, they still show off new and impressive technology, have a large section focusing on papers relating to innovation in the field of computer graphics (like this year's "Simulating Knitted Cloth at the Yarn Level") and feature a fun Computer Animation Festival component filled with dozens of short CGI films in competition.

The only gaming companies we noticed in attendance were Activision, LucasArts, and THQ, which mostly offered "we want to hire you!" booths, but a lot of the tech behind games was being shown as well. NVIDIA was demoing "the world's first fully interactive GPU-based ray tracer," and the Mova Contour system was showing off their futuristic looking rig. Plus, it now seems like everyone and their uncle is creating 3D printers that pump out plastic models, but that doesn't mean we don't want one.

Read on after the break to find out more, explore the gallery below, and be sure to watch the video that got the biggest laughs, just ahead.

Gallery: SIGGRAPH 08

Continue reading Gettin' Siggy with it: Joystiq goes to SIGGRAPH

Go skiing with Fergie in Celebrity Sports Showdown


And then kill yourself immediately, please. We suggest taking your copy of Celebrity Sports Showdown, EA Canada's zeitgeist fart and 12-sport minigame miasma, and wedging it vertically between a few issues of Teeny Bopper Monthly before leaping into it, face first, using the mound of self-pity you've buried yourself in over the years as a diving platform. Trust us, it'll be less damaging to your dignity than spending this holiday cruising over icy bumps with the mistress of lady lumps.

Don't worry, there's still time to turn your life around. Snap that elastic band on your wrist every time you reach out to a second-rate celebrity in a Wii sports video game, even one that promises a who's who and a who cares of popular culture. If you see an unnervingly rendered Keith Urban, Nelly Furtado or LeAnn Rimes beckoning you to enjoy inner-tubing, wild water canoeing, curling or anything involving "the ultimate party experience," turn the other way and flee.

Gallery: Celebrity Sports Showdown (Wii)

Joystiq hands-on: IndieCade games galore


One of the things we made sure to do at E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.

But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.

Gallery: E3: IndieCade 2008

Continue reading Joystiq hands-on: IndieCade games galore

PixelJunk Monsters receiving difficulty settings with free patch


After writing an open letter explaining his fiancée's frustrations with PixelJunk Monsters' difficulty, BPPS writer Ryan Hewson received a response back from Dylan Cuthbert, president of Q-Games, saying help was on the way. Cuthbert had alluded to a major PJM patch before, but now he explains some more details of what's coming to PJM and PixelJunk Eden.

The lord of PixelJunk says PJM will receive a free patch adding Trophies, along with Easy, Medium, Hard and Expert difficulties to the game. Online rankings will maintain the existing difficulty level for fairness -- which we guess is hard? Eden will also receive an expansion pack and may receive a "namby pamby mode" for a more casual experience -- we'd settle for some control mapping functions to seperate silk and jump ... not to mention mapping the instra-drop to a button instead of waggle. No dates on any of this, but we're contacting Sony about some form of ETA.

[Via PS3 Fanboy]

First Viva Piñata: Trouble in Paradise 'Vision Card' up for download


The festivities on Piñata Island won't get into full swing until Viva Piñata: Trouble in Paradise hits shelves on September 2, but that's not stopping Rare from handing out an early party favor. As we reported back in May, the game will use the Xbox Live Vision camera to "scan" physical cards – similar to Sony's Eye of Judgment – that unlock items, change the in-game weather, etc. The first of these cards is now up on MundoRare, featuring a curious critter created by VP2 designer Ray Stevenson.

Clicking on the card image above will take you to a full-sized version that can be printed out and tucked safely away until the game streets. The rest of the dev team is also crafting cards that will surely pop up online closer to launch. Speaking of making cards, you'll be able to do the same simply by snapping photos of items and piñatas in your garden via an in-game camera. They can then be emailed to friends, who can print them out and hold them up to their Vision cameras, thus completing the circle of life.

EA smrt, publishes 'For Dummies' line of games


Electronic Arts announced this morning that it has launched a set of games with tips written in the style of the popular "For Dummies" book series. We've yet to try it, but our understanding is these titles are the regular games, but with enhanced help, and not just interactive For Dummies books. The first game, Poker For Dummies, is available now on EA's Pogo.com site for $20.

Pogo will add Solitaire For Dummies in September, Brain Training For Dummies in October, Sudoku For Dummies in November, and more in 2009. Poker For Dummies and Brain Training For Dummies will be in stores by October. There will also be a DS version, featuring the all-in-one game: Solitaire, Sudoku and crossword puzzles. Those who try it, let us know if this is a smrt* purchase.

*Freaking out over s-m-r-t? Grasp the reference after the break.

Continue reading EA smrt, publishes 'For Dummies' line of games

Five LittleBigPre-order bonuses, including Kratos Sackboy


The God of War himself will soon find himself under new employment as Super Awesome Sackboy Superstar. The official US PlayStation blog has revealed that there are plans for five separate LittleBigPlanet pre-order bonuses in North America, depending upon where you reserve the game (a key detail that has yet to be revealed). Here are the bonuses:
  • The Official "LittleBigPlanet Creator" MiniGuide by Brady Games
  • A LittleBigStickerBook, which is -- shocker -- a sticker book
  • LittleBigPouch, a burlap sack reportedly big enough to at least fit a copy of LBP
  • An exclusive Nariko (of Heavenly Sword fame) SackGirl
  • Exclusive Kratos (God of War) SackBoy
Sure, the exclusive SackPeople are nice, but we're willing to bet those will eventually arrive as premium downloadable content or recreated/shared via the LBP community. We'll take two pre-orders for the decidedly more tangible LittleBigPouch, wherever that reserve bonus may end up.

[Via PS3 Fanboy]

Square Enix establishes casual gaming brand in Japan


While it may seem bizarre to think that Square Enix, developer of some of the deepest narratives to ever grace our video game libraries, would decide to travel the road less Peggled, the RPG juggernaut recently launched a new casual gaming brand named "Pure Dreams" in Japan. This joins their "DS Style" line of casual games, which offers players traveling tips as well as advice on choosing wine at a restaurant. We usually just ask the waiter, but they really love their DS Lites in Japan.

The first two blockbusters sliding down the Pure Dreams chute are both based off of popular licenses in Japan -- Snoopy DS: Let's Go Meet Snoopy and His Friends! lets the player create their own member of the Peanuts gallery and play minigames with their hydrocephalitic neighbors, and Pingu's Wonderful Carnival is also a minigame collection, based off of the popular Swiss stop-motion series. We absolutely cannot wait to see Peppermint Patty's limit break.

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